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Turnover document to be used by the next person working on Pakupaku flow.

*****

In developing the flow I have so far focused on a built-in quest mode. The quest mode has a story line, new
characters, new levels, new everything, though all built off the main theme. The basic overview of the story
is that our hero Paku has been sent to rid Pak-land of ghosts. He must get through twenty levels, spread
through Pak-land. Each level also involves a quest, leading to new abilitys or rewards and ultimately to a
weapon, designed by the brilliant Princess Pakina (whom Paku must rescue as his first quest).

Following are concept images for the quest mode. Keep in mind that these are concepts only and can be
changed to suit the programming.

First up we have a bunch of new "fruits" for Paku to pick up as he eats through the pellets:


Also introducing some new ghosts. As their names suggest, they each have different difficulties:
Basic
Easy
Moderate
Hard
Mega

There are twenty levels, as follows:
1

2

3

4

5

6

7

8

9

10

11

12

13

14

15

16

17

18

19

20


Outline for Pakupaku quest.

version .01a

december 2005

program manager: queen geeq